CModelLoader::Studio_ReloadModels
0x00194550 · 273 bytes · __cdecl
_ZN12CModelLoader19Studio_ReloadModelsEN12IModelLoader12ReloadType_tE
Decompiled
undefined (1 param)
/* CModelLoader::Studio_ReloadModels(IModelLoader::ReloadType_t) */
void CModelLoader::Studio_ReloadModels(int *param_1)
{
int *piVar1;
char cVar2;
uint uVar3;
int iVar4;
int iVar5;
if (serverGameDLL != (int *)0x0) {
(**(code **)(*serverGameDLL + 0x88))(serverGameDLL);
}
iVar5 = 0;
(**(code **)(*(int *)modelrender + 0x28))(modelrender);
(**(code **)(*(int *)modelrender + 0x38))(modelrender);
(**(code **)(*g_pMDLCache + 0x58))(g_pMDLCache,0x7fffff7b);
uVar3 = (uint)*(ushort *)((int)param_1 + 0x16);
if (uVar3 != 0) {
do {
while( true ) {
iVar4 = *(int *)(iVar5 * 0x10 + param_1[2] + 0xc);
cVar2 = (**(code **)(*param_1 + 0x50))(param_1,iVar4);
piVar1 = g_pMDLCache;
if ((cVar2 == '\0') || (*(int *)(iVar4 + 0x110) != 3)) break;
(**(code **)(*g_pMDLCache + 0x68))(g_pMDLCache);
/* try { // try from 0019460f to 00194642 has its CatchHandler @ 00194668 */
(**(code **)(*g_pMDLCache + 0x28))(g_pMDLCache,*(undefined2 *)(iVar4 + 0x134));
iVar4 = (**(code **)(*g_pMDLCache + 0x30))(g_pMDLCache,*(undefined2 *)(iVar4 + 0x134));
if (iVar4 != 0) {
(**(code **)(*physcollision + 0xe0))(physcollision,iVar4);
}
iVar5 = iVar5 + 1;
(**(code **)(*piVar1 + 0x6c))(piVar1);
if ((int)uVar3 <= iVar5) {
return;
}
}
iVar5 = iVar5 + 1;
} while (iVar5 < (int)uVar3);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.