L L4D2node

studiohdr_t::GetAutoplayList

0x00194010 · 42 bytes · __thiscall

_ZNK11studiohdr_t15GetAutoplayListEPPt

Decompiled

undefined (2 params)

/* studiohdr_t::GetAutoplayList(unsigned short**) const */

void __thiscall studiohdr_t::GetAutoplayList(studiohdr_t *this,ushort **param_1)

{
  (**(code **)(*g_pMDLCache + 0x40))(g_pMDLCache,*(undefined2 *)(this + 0x158),param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)