studiohdr_t::FindModel
0x00193f60 · 59 bytes · __thiscall
_ZNK11studiohdr_t9FindModelEPPvPKc
Decompiled
undefined (3 params)
/* studiohdr_t::FindModel(void**, char const*) const */
void __thiscall studiohdr_t::FindModel(studiohdr_t *this,void **param_1,char *param_2)
{
uint uVar1;
uVar1 = (**(code **)(*g_pMDLCache + 0x18))(g_pMDLCache,param_2);
*param_1 = (void *)(uVar1 & 0xffff);
/* WARNING: Could not recover jumptable at 0x00193f99. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*g_pMDLCache + 0x28))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.