CModelInfo::GetModelRenderBounds
0x00193940 · 405 bytes · __thiscall
_ZNK10CModelInfo20GetModelRenderBoundsEPK7model_tR6VectorS4_
Decompiled
undefined (4 params)
/* CModelInfo::GetModelRenderBounds(model_t const*, Vector&, Vector&) const */
void __thiscall
CModelInfo::GetModelRenderBounds(CModelInfo *this,model_t *param_1,Vector *param_2,Vector *param_3)
{
float fVar1;
int iVar2;
if (param_1 != (model_t *)0x0) {
if (*(int *)(param_1 + 0x110) == 1) {
*(undefined4 *)param_2 = *(undefined4 *)(param_1 + 0x118);
*(undefined4 *)(param_2 + 4) = *(undefined4 *)(param_1 + 0x11c);
*(undefined4 *)(param_2 + 8) = *(undefined4 *)(param_1 + 0x120);
*(undefined4 *)param_3 = *(undefined4 *)(param_1 + 0x124);
*(undefined4 *)(param_3 + 4) = *(undefined4 *)(param_1 + 0x128);
*(undefined4 *)(param_3 + 8) = *(undefined4 *)(param_1 + 300);
return;
}
if (*(int *)(param_1 + 0x110) == 3) {
iVar2 = (**(code **)(*(int *)modelloader + 0x14))(modelloader,param_1);
fVar1 = *(float *)(iVar2 + 0x80);
if ((((fVar1 == vec3_origin) && (*(float *)(iVar2 + 0x84) == DAT_004024cc)) &&
(*(float *)(iVar2 + 0x88) == DAT_004024d0)) &&
(((fVar1 == *(float *)(iVar2 + 0x8c) &&
(*(float *)(iVar2 + 0x84) == *(float *)(iVar2 + 0x90))) &&
(*(float *)(iVar2 + 0x88) == *(float *)(iVar2 + 0x94))))) {
*(undefined4 *)param_2 = *(undefined4 *)(iVar2 + 0x68);
*(undefined4 *)(param_2 + 4) = *(undefined4 *)(iVar2 + 0x6c);
*(undefined4 *)(param_2 + 8) = *(undefined4 *)(iVar2 + 0x70);
*(undefined4 *)param_3 = *(undefined4 *)(iVar2 + 0x74);
*(undefined4 *)(param_3 + 4) = *(undefined4 *)(iVar2 + 0x78);
*(undefined4 *)(param_3 + 8) = *(undefined4 *)(iVar2 + 0x7c);
return;
}
*(float *)param_2 = fVar1;
*(undefined4 *)(param_2 + 4) = *(undefined4 *)(iVar2 + 0x84);
*(undefined4 *)(param_2 + 8) = *(undefined4 *)(iVar2 + 0x88);
*(undefined4 *)param_3 = *(undefined4 *)(iVar2 + 0x8c);
*(undefined4 *)(param_3 + 4) = *(undefined4 *)(iVar2 + 0x90);
*(undefined4 *)(param_3 + 8) = *(undefined4 *)(iVar2 + 0x94);
return;
}
}
*(undefined4 *)param_2 = 0;
*(undefined4 *)(param_2 + 4) = 0;
*(undefined4 *)(param_2 + 8) = 0;
*(undefined4 *)param_3 = 0;
*(undefined4 *)(param_3 + 4) = 0;
*(undefined4 *)(param_3 + 8) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.