CModelInfo::FindOrLoadModel
0x00193700 · 84 bytes · __thiscall
_ZNK10CModelInfo15FindOrLoadModelEPKc
Decompiled
undefined (2 params)
/* CModelInfo::FindOrLoadModel(char const*) const */
void __thiscall CModelInfo::FindOrLoadModel(CModelInfo *this,char *param_1)
{
code *pcVar1;
undefined4 uVar2;
int iVar3;
pcVar1 = *(code **)(*(int *)this + 8);
uVar2 = (**(code **)(*(int *)this + 0xc))(this,param_1);
iVar3 = (*pcVar1)(this,uVar2);
if (iVar3 != 0) {
return;
}
(**(code **)(*(int *)modelloader + 0x1c))(modelloader,param_1,8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.