CModelInfoServer::GetModelMaterialColorAndLighting
0x001936f0 · 16 bytes · __cdecl
_ZN16CModelInfoServer32GetModelMaterialColorAndLightingEPK7model_tRK6VectorRK6QAngleP10CGameTraceRS3_SB_
Decompiled
undefined (6 params)
/* CModelInfoServer::GetModelMaterialColorAndLighting(model_t const*, Vector const&, QAngle const&,
CGameTrace*, Vector&, Vector&) */
void CModelInfoServer::GetModelMaterialColorAndLighting
(model_t *param_1,Vector *param_2,QAngle *param_3,CGameTrace *param_4,Vector *param_5
,Vector *param_6)
{
Msg();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.