L L4D2node

CModelInfoServer::GetModel

0x001936d0 · 16 bytes · __thiscall

_ZNK16CModelInfoServer8GetModelEi

Decompiled

undefined (2 params)

/* CModelInfoServer::GetModel(int) const */

void __thiscall CModelInfoServer::GetModel(CModelInfoServer *this,int param_1)

{
  CGameServer::GetModel((CGameServer *)&sv,param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)