CModelInfo::GetModelMaterialCount
0x00193550 · 23 bytes · __thiscall
_ZNK10CModelInfo21GetModelMaterialCountEPK7model_t
Decompiled
undefined (2 params)
/* CModelInfo::GetModelMaterialCount(model_t const*) const */
undefined4 __thiscall CModelInfo::GetModelMaterialCount(CModelInfo *this,model_t *param_1)
{
undefined4 uVar1;
if (param_1 != (model_t *)0x0) {
uVar1 = Mod_GetMaterialCount(param_1);
return uVar1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.