CModelInfo::FindModel
0x00193320 · 72 bytes · __thiscall
_ZNK10CModelInfo9FindModelEPK11studiohdr_tPPvPKc
Decompiled
undefined (4 params)
/* CModelInfo::FindModel(studiohdr_t const*, void**, char const*) const */
void __thiscall
CModelInfo::FindModel(CModelInfo *this,studiohdr_t *param_1,void **param_2,char *param_3)
{
void *pvVar1;
if (*param_2 == (void *)0x0) {
pvVar1 = (void *)(**(code **)(*(int *)modelloader + 0x1c))(modelloader,param_3,2);
*param_2 = pvVar1;
}
/* WARNING: Could not recover jumptable at 0x00193349. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)modelloader + 0x14))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.