L L4D2node

CModelInfo::GetModelType

0x001932e0 · 25 bytes · __thiscall

_ZNK10CModelInfo12GetModelTypeEPK7model_t

Decompiled

undefined (2 params)

/* CModelInfo::GetModelType(model_t const*) const */

undefined4 __thiscall CModelInfo::GetModelType(CModelInfo *this,model_t *param_1)

{
  if (param_1 != (model_t *)0x0) {
    return *(undefined4 *)(param_1 + 0x110);
  }
  return 0xffffffff;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)