CModelInfo::GetModelSpriteWidth
0x00193210 · 27 bytes · __thiscall
_ZNK10CModelInfo19GetModelSpriteWidthEPK7model_t
Decompiled
undefined (2 params)
/* CModelInfo::GetModelSpriteWidth(model_t const*) const */
undefined4 __thiscall CModelInfo::GetModelSpriteWidth(CModelInfo *this,model_t *param_1)
{
if (*(int *)(param_1 + 0x110) != 2) {
return 0;
}
return *(undefined4 *)(param_1 + 0x138);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.