CModelInfo::GetModelBounds
0x001931b0 · 90 bytes · __thiscall
_ZNK10CModelInfo14GetModelBoundsEPK7model_tR6VectorS4_
Decompiled
undefined (4 params)
/* CModelInfo::GetModelBounds(model_t const*, Vector&, Vector&) const */
void __thiscall
CModelInfo::GetModelBounds(CModelInfo *this,model_t *param_1,Vector *param_2,Vector *param_3)
{
*(undefined4 *)param_2 = *(undefined4 *)(param_1 + 0x118);
*(undefined4 *)(param_2 + 4) = *(undefined4 *)(param_1 + 0x11c);
*(undefined4 *)(param_2 + 8) = *(undefined4 *)(param_1 + 0x120);
*(undefined4 *)param_3 = *(undefined4 *)(param_1 + 0x124);
*(undefined4 *)(param_3 + 4) = *(undefined4 *)(param_1 + 0x128);
*(undefined4 *)(param_3 + 8) = *(undefined4 *)(param_1 + 300);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.