L L4D2node

TangentSpaceSurfaceSetup

0x00192eb0 · 233 bytes · __cdecl

_Z24TangentSpaceSurfaceSetupP11msurface2_tR6Vector

Decompiled

undefined (2 params)

/* TangentSpaceSurfaceSetup(msurface2_t*, Vector&) */

undefined4 TangentSpaceSurfaceSetup(msurface2_t *param_1,Vector *param_2)

{
  float *pfVar1;
  float local_18;
  float local_14;
  float local_10;
  
  pfVar1 = (float *)((uint)(*(ushort *)(param_1 + 0x16) >> 1) * 0x50 + *(int *)(DAT_003a172c + 0x5c)
                    );
  local_18 = *pfVar1;
  local_14 = pfVar1[1];
  local_10 = pfVar1[2];
  *(float *)param_2 = pfVar1[4];
  *(float *)(param_2 + 4) = pfVar1[5];
  *(float *)(param_2 + 8) = pfVar1[6];
  VectorNormalize((Vector *)&local_18);
  VectorNormalize(param_2);
  pfVar1 = *(float **)(param_1 + 4);
  return CONCAT31((int3)((uint)pfVar1 >> 8),
                  0.0 < (*(float *)param_2 * local_10 - local_18 * *(float *)(param_2 + 8)) *
                        pfVar1[1] +
                        (*(float *)(param_2 + 8) * local_14 - local_10 * *(float *)(param_2 + 4)) *
                        *pfVar1 + (*(float *)(param_2 + 4) * local_18 - local_14 * *(float *)param_2
                                  ) * pfVar1[2]);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)