mat_configcurrent
0x00192d90 · 28 bytes · __cdecl
_ZL17mat_configcurrentRK8CCommand
Decompiled
undefined (1 param)
/* mat_configcurrent(CCommand const&) */
void mat_configcurrent(CCommand *param_1)
{
MaterialSystem_Config_t *pMVar1;
pMVar1 = (MaterialSystem_Config_t *)(**(code **)(*materials + 0x44))(materials);
PrintMaterialSystemConfig(pMVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.