UpdateMaterialSystemConfig
0x00192690 · 81 bytes · unknown
_Z26UpdateMaterialSystemConfigv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* UpdateMaterialSystemConfig() */
void UpdateMaterialSystemConfig(void)
{
char cVar1;
if ((DAT_003a172c != 0) && (*(int *)(DAT_003a172c + 0x94) == 0)) {
ConVar::SetValue(0x3a6740);
}
cVar1 = (**(code **)(*materials + 0x3c))(materials,0);
if (cVar1 != '\0') {
s_bConfigLightingChanged = 1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.