GetScreenAspectMode
0x00192560 · 78 bytes · __cdecl
_Z19GetScreenAspectModeii
Decompiled
undefined (2 params)
/* GetScreenAspectMode(int, int) */
undefined4 GetScreenAspectMode(int param_1,int param_2)
{
undefined4 uVar1;
int iVar2;
float fVar3;
float fVar4;
fVar4 = 99999.0;
iVar2 = 0;
uVar1 = 0;
do {
fVar3 = ABS(*(float *)(&DAT_003412e4 + iVar2 * 8) - (float)param_1 / (float)param_2);
if (fVar3 < fVar4) {
uVar1 = (&g_RatioToAspectModes)[iVar2 * 2];
fVar4 = fVar3;
}
iVar2 = iVar2 + 1;
} while (iVar2 != 4);
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.