L L4D2node

mat_info

0x00192390 · 19 bytes · __cdecl

_ZL8mat_infoRK8CCommand

Decompiled

undefined (1 param)

/* mat_info(CCommand const&) */

void mat_info(CCommand *param_1)

{
                    /* WARNING: Could not recover jumptable at 0x001923a1. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*materials + 0x74))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)