CMapReslistGenerator::~CMapReslistGenerator
0x0018eee0 · 274 bytes · __thiscall
_ZN20CMapReslistGeneratorD1Ev
Decompiled
undefined (1 param)
/* CMapReslistGenerator::~CMapReslistGenerator() */
void __thiscall CMapReslistGenerator::~CMapReslistGenerator(CMapReslistGenerator *this)
{
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(this + 0x1bc));
CUtlRBTree<CUtlString,int,bool(*)(CUtlString_const&,CUtlString_const&),CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int>>
::RemoveAll((CUtlRBTree<CUtlString,int,bool(*)(CUtlString_const&,CUtlString_const&),CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int>>
*)(this + 0x198));
*(undefined4 *)(this + 0x1b0) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int>::Purge
((CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int> *)(this + 0x19c));
*(undefined4 *)(this + 0x1b4) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int>::Purge
((CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int> *)(this + 0x19c));
CUtlRBTree<CUtlString,int,bool(*)(CUtlString_const&,CUtlString_const&),CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int>>
::RemoveAll((CUtlRBTree<CUtlString,int,bool(*)(CUtlString_const&,CUtlString_const&),CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int>>
*)(this + 0x174));
*(undefined4 *)(this + 0x18c) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int>::Purge
((CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int> *)(this + 0x178));
*(undefined4 *)(this + 400) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int>::Purge
((CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int> *)(this + 0x178));
CUtlSymbolTable::~CUtlSymbolTable((CUtlSymbolTable *)(this + 0x13c));
CUtlRBTree<CUtlSymbol,unsigned_short,bool(*)(CUtlSymbol_const&,CUtlSymbol_const&),CUtlMemory<UtlRBTreeNode_t<CUtlSymbol,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<CUtlSymbol,unsigned_short,bool(*)(CUtlSymbol_const&,CUtlSymbol_const&),CUtlMemory<UtlRBTreeNode_t<CUtlSymbol,unsigned_short>,unsigned_short>>
*)(this + 0x120));
*(undefined2 *)(this + 0x134) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlSymbol,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlRBTreeNode_t<CUtlSymbol,unsigned_short>,unsigned_short> *)(this + 0x124)
);
*(undefined2 *)(this + 0x136) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlSymbol,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlRBTreeNode_t<CUtlSymbol,unsigned_short>,unsigned_short> *)(this + 0x124)
);
CUtlSymbolTable::~CUtlSymbolTable((CUtlSymbolTable *)(this + 0xe8));
CUtlSymbolTable::~CUtlSymbolTable((CUtlSymbolTable *)(this + 0x28));
*(undefined4 *)(this + 0x14) = 0;
CUtlMemory<maplist_map_t,int>::Purge((CUtlMemory<maplist_map_t,int> *)(this + 8));
*(undefined4 *)(this + 0x18) = *(undefined4 *)(this + 8);
CUtlMemory<maplist_map_t,int>::Purge((CUtlMemory<maplist_map_t,int> *)(this + 8));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.