L L4D2node

CMapReslistGenerator::OnLevelLoadStart

0x0018d440 · 460 bytes · __thiscall

_ZN20CMapReslistGenerator16OnLevelLoadStartEPKc

Decompiled

undefined (2 params)

/* CMapReslistGenerator::OnLevelLoadStart(char const*) */

void __thiscall CMapReslistGenerator::OnLevelLoadStart(CMapReslistGenerator *this,char *param_1)

{
  char cVar1;
  KeyValues *this_00;
  IBaseFileSystem *pIVar2;
  int iVar3;
  int in_GS_OFFSET;
  char *pcVar4;
  char local_124 [260];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  this[5] = (CMapReslistGenerator)0x0;
  V_strncpy((char *)(this + 0xa8),param_1,0x40);
  if (this[1] == (CMapReslistGenerator)0x0) {
    this_00 = (KeyValues *)(this + 0x68);
    V_FileBase(param_1,local_124,0x104);
    _V_strlower(local_124);
    V_snprintf((char *)this_00,0x40,"%s:  ",local_124);
  }
  else {
    CUtlSymbolTable::RemoveAll((CUtlSymbolTable *)(this + 0x28));
    CUtlRBTree<CUtlString,int,bool(*)(CUtlString_const&,CUtlString_const&),CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int>>
    ::RemoveAll((CUtlRBTree<CUtlString,int,bool(*)(CUtlString_const&,CUtlString_const&),CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int>>
                 *)(this + 0x174));
    V_snprintf(local_124,0x104,"maps\\%s.bsp",param_1);
    pcVar4 = local_124;
    OnResourcePrecached(this,pcVar4);
    this_00 = KeyValues::operator_new((KeyValues *)0x2c,(uint)pcVar4);
                    /* try { // try from 0018d4fb to 0018d4ff has its CatchHandler @ 0018d616 */
    KeyValues::KeyValues(this_00,"ModInfo",(IKeyValuesSystem *)0x0,false);
    pIVar2 = (IBaseFileSystem *)0x0;
    if (g_pFileSystem != 0) {
      pIVar2 = (IBaseFileSystem *)(g_pFileSystem + 4);
    }
    cVar1 = KeyValues::LoadFromFile(this_00,pIVar2,"gameinfo.txt",(char *)0x0);
    if (cVar1 == '\0') {
      KeyValues::deleteThis();
    }
    else {
      iVar3 = KeyValues::GetInt(this_00,"nodegraph",1);
      KeyValues::deleteThis();
      if (iVar3 == 0) goto LAB_0018d570;
    }
    V_snprintf(local_124,0x104,"maps\\graphs\\%s.ain",param_1);
    OnResourcePrecached(this,local_124);
    this_00 = (KeyValues *)this;
  }
LAB_0018d570:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail(this_00);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)