CMapReslistGenerator::CMapReslistGenerator
0x0018c830 · 550 bytes · __thiscall
_ZN20CMapReslistGeneratorC1Ev
Decompiled
undefined (1 param)
/* CMapReslistGenerator::CMapReslistGenerator() */
void __thiscall CMapReslistGenerator::CMapReslistGenerator(CMapReslistGenerator *this)
{
this[6] = (CMapReslistGenerator)0x0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x18) = 0;
/* try { // try from 0018c884 to 0018c888 has its CatchHandler @ 0018ca56 */
CUtlSymbolTable::CUtlSymbolTable((CUtlSymbolTable *)(this + 0x28),0,0,true);
/* try { // try from 0018c8ad to 0018c8b1 has its CatchHandler @ 0018cb12 */
CUtlSymbolTable::CUtlSymbolTable((CUtlSymbolTable *)(this + 0xe8),0,0x10,false);
*(code **)(this + 0x120) = CDefOps<CUtlSymbol>::LessFunc;
*(undefined4 *)(this + 0x124) = 0;
*(undefined4 *)(this + 0x128) = 0;
*(undefined4 *)(this + 300) = 0;
*(undefined2 *)(this + 0x130) = 0xffff;
*(undefined2 *)(this + 0x132) = 0;
*(undefined2 *)(this + 0x134) = 0xffff;
*(undefined2 *)(this + 0x136) = 0xffff;
*(undefined4 *)(this + 0x138) = 0;
/* try { // try from 0018c932 to 0018c936 has its CatchHandler @ 0018cb09 */
CUtlSymbolTable::CUtlSymbolTable((CUtlSymbolTable *)(this + 0x13c),0,0x10,false);
*(code **)(this + 0x174) = ReslistLogLessFunc;
*(undefined4 *)(this + 0x178) = 0;
*(undefined4 *)(this + 0x17c) = 0;
*(undefined4 *)(this + 0x180) = 0;
*(undefined4 *)(this + 0x184) = 0xffffffff;
*(undefined4 *)(this + 0x188) = 0;
*(undefined4 *)(this + 0x18c) = 0xffffffff;
*(undefined4 *)(this + 400) = 0xffffffff;
*(undefined4 *)(this + 0x194) = 0;
*(code **)(this + 0x198) = ReslistLogLessFunc;
*(undefined4 *)(this + 0x19c) = 0;
*(undefined4 *)(this + 0x1a0) = 0;
*(undefined4 *)(this + 0x1a4) = 0;
*(undefined4 *)(this + 0x1a8) = 0xffffffff;
*(undefined4 *)(this + 0x1ac) = 0;
*(undefined4 *)(this + 0x1b0) = 0xffffffff;
*(undefined4 *)(this + 0x1b4) = 0xffffffff;
*(undefined4 *)(this + 0x1b8) = 0;
/* try { // try from 0018c9f4 to 0018c9f8 has its CatchHandler @ 0018cb05 */
CUtlString::CUtlString((CUtlString *)(this + 0x1bc));
this[2] = (CMapReslistGenerator)0x0;
*this = (CMapReslistGenerator)0x0;
this[1] = (CMapReslistGenerator)0x0;
this[4] = (CMapReslistGenerator)0x0;
*(undefined4 *)(this + 0x1c) = 0;
*(undefined4 *)(this + 0x20) = 0;
*(undefined4 *)(this + 0x24) = 0;
this[0x68] = (CMapReslistGenerator)0x0;
this[0xa8] = (CMapReslistGenerator)0x0;
*(undefined4 *)(this + 0x60) = 2;
*(undefined4 *)(this + 100) = 300;
this[3] = (CMapReslistGenerator)0x0;
this[5] = (CMapReslistGenerator)0x1;
/* try { // try from 0018ca49 to 0018ca4d has its CatchHandler @ 0018ca80 */
CUtlString::operator=((CUtlString *)(this + 0x1bc),"reslists");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.