CModelRender::~CModelRender
0x0018b6a0 · 203 bytes · __thiscall
_ZN12CModelRenderD1Ev
Decompiled
undefined (1 param)
/* CModelRender::~CModelRender() */
void __thiscall CModelRender::~CModelRender(CModelRender *this)
{
int *piVar1;
code *pcVar2;
int *piVar3;
undefined4 uVar4;
*(undefined ***)this = &PTR_DrawModel_002b6a08;
*(undefined **)(this + 4) = &DAT_002b6a8c;
*(undefined ***)(this + 0x5c) = &PTR__CPooledVBAllocator_ColorMesh_002b6aa8;
CPooledVBAllocator_ColorMesh::CheckIsClear((CPooledVBAllocator_ColorMesh *)(this + 0x5c));
CPooledVBAllocator_ColorMesh::Clear((CPooledVBAllocator_ColorMesh *)(this + 0x5c));
*(undefined ***)(this + 0x5c) = &PTR__IPooledVBAllocator_002b69c8;
CUtlDict<memhandle_t__*,int>::RemoveAll((CUtlDict<memhandle_t__*,int> *)(this + 0x30));
CUtlRBTree<CUtlMap<char_const*,memhandle_t__*,int>::Node_t,int,CUtlMap<char_const*,memhandle_t__*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,memhandle_t__*,int>::Node_t,int>,int>>
::RemoveAll((CUtlRBTree<CUtlMap<char_const*,memhandle_t__*,int>::Node_t,int,CUtlMap<char_const*,memhandle_t__*,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,memhandle_t__*,int>::Node_t,int>,int>>
*)(this + 0x30));
*(undefined4 *)(this + 0x48) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,memhandle_t__*,int>::Node_t,int>,int>::Purge
((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,memhandle_t__*,int>::Node_t,int>,int> *
)(this + 0x34));
*(undefined4 *)(this + 0x4c) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,memhandle_t__*,int>::Node_t,int>,int>::Purge
((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,memhandle_t__*,int>::Node_t,int>,int> *
)(this + 0x34));
CUtlLinkedList<CModelRender::ModelInstance_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CModelRender::ModelInstance_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlLinkedList<CModelRender::ModelInstance_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CModelRender::ModelInstance_t,unsigned_short>,unsigned_short>>
*)(this + 0xc));
CUtlMemory<UtlLinkedListElem_t<CModelRender::ModelInstance_t,unsigned_short>,unsigned_short>::
Purge((CUtlMemory<UtlLinkedListElem_t<CModelRender::ModelInstance_t,unsigned_short>,unsigned_short>
*)(this + 0xc));
piVar1 = *(int **)(this + 8);
*(undefined ***)(this + 4) = &PTR_HandleCacheNotification_002b69f8;
if (piVar1 != (int *)0x0) {
piVar3 = (int *)(**(code **)*piVar1)(piVar1);
pcVar2 = *(code **)(*piVar3 + 0x28);
uVar4 = (**(code **)(*piVar1 + 4))(piVar1);
(*pcVar2)(piVar3,uVar4,1);
*(undefined4 *)(this + 8) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.