L L4D2node

CModelRender::ValidateStaticPropColorData

0x00189880 · 525 bytes · __thiscall

_ZN12CModelRender27ValidateStaticPropColorDataEt

Decompiled

undefined (2 params)

/* CModelRender::ValidateStaticPropColorData(unsigned short) */

void __thiscall CModelRender::ValidateStaticPropColorData(CModelRender *this,ushort param_1)

{
  char cVar1;
  undefined4 uVar2;
  int *piVar3;
  int iVar4;
  undefined4 *puVar5;
  int in_GS_OFFSET;
  int *local_15c [14];
  char local_124 [260];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (*(int *)(r_proplightingfromdisk._28_4_ + 0x30) != 0) {
    puVar5 = (undefined4 *)((uint)param_1 * 0x108 + *(int *)(this + 0xc));
    uVar2 = (*(code *)**(undefined4 **)*puVar5)((undefined4 *)*puVar5);
    piVar3 = (int *)StaticPropMgr();
    cVar1 = (**(code **)(*piVar3 + 0x28))(piVar3,uVar2);
    if ((cVar1 != '\0') && (g_bLoadedMapHasBakedPropLighting != '\0')) {
      piVar3 = (int *)StaticPropMgr();
      cVar1 = (**(code **)(*piVar3 + 0x34))(piVar3,uVar2);
      if (cVar1 == '\0') {
        CUtlBuffer::CUtlBuffer((CUtlBuffer *)local_15c,0,0,0);
                    /* try { // try from 00189944 to 00189a5a has its CatchHandler @ 00189a96 */
        iVar4 = (**(code **)(*g_pMaterialSystemHardwareConfig + 0x8c))
                          (g_pMaterialSystemHardwareConfig);
        if ((iVar4 == 0) || (g_bBakedPropLightingNoSeparateHDR != '\0')) {
          piVar3 = (int *)StaticPropMgr();
          uVar2 = (**(code **)(*piVar3 + 0x30))(piVar3,uVar2);
          V_snprintf(local_124,0x104,"sp_%d%s.vhv",uVar2,&DAT_002c79d4);
        }
        else {
          piVar3 = (int *)StaticPropMgr();
          uVar2 = (**(code **)(*piVar3 + 0x30))(piVar3,uVar2);
          V_snprintf(local_124,0x104,"sp_hdr_%d%s.vhv",uVar2,&DAT_002c79d4);
        }
        cVar1 = (**(code **)(*(int *)(g_pFileSystem + 4) + 0x38))
                          (g_pFileSystem + 4,local_124,&DAT_002a076d,(CUtlBuffer *)local_15c,0x28,0,
                           0);
        if (cVar1 != '\0') {
          iVar4 = (**(code **)(*g_pMDLCache + 0x28))(g_pMDLCache,*(undefined2 *)(puVar5[1] + 0x134))
          ;
          if (((*local_15c[0] == 2) && (local_15c[0][1] == *(int *)(iVar4 + 8))) &&
             (local_15c[0][3] == *(int *)(r_staticlight_streams._28_4_ + 0x30) << 2)) {
            *(ushort *)((int)puVar5 + 0xfa) = *(ushort *)((int)puVar5 + 0xfa) & 0xfffb | 2;
            CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_15c);
            goto LAB_001898a9;
          }
          *(ushort *)((int)puVar5 + 0xfa) = *(ushort *)((int)puVar5 + 0xfa) | 4;
        }
        CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_15c);
      }
    }
  }
LAB_001898a9:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)