CPooledVBAllocator_ColorMesh::CPooledVBAllocator_ColorMesh
0x00189300 · 37 bytes · __thiscall
_ZN28CPooledVBAllocator_ColorMeshC2Ev
Decompiled
undefined (1 param)
/* CPooledVBAllocator_ColorMesh::CPooledVBAllocator_ColorMesh() */
void __thiscall
CPooledVBAllocator_ColorMesh::CPooledVBAllocator_ColorMesh(CPooledVBAllocator_ColorMesh *this)
{
*(undefined ***)this = &PTR__CPooledVBAllocator_ColorMesh_002b6aa8;
*(undefined4 *)(this + 4) = 0;
/* try { // try from 0018931a to 0018931e has its CatchHandler @ 00189325 */
Clear(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.