L L4D2node

mstudiomodel_t::CacheVertexData

0x00189270 · 35 bytes · __cdecl

_ZN14mstudiomodel_t15CacheVertexDataEPv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* mstudiomodel_t::CacheVertexData(void*) */

void mstudiomodel_t::CacheVertexData(void *param_1)

{
  uint uStack00000008;
  
  uStack00000008 = (uint)*(ushort *)(_DAT_003a5868 + 0x158);
                    /* WARNING: Could not recover jumptable at 0x00189291. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*g_pMDLCache + 0x44))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)