mstudiomodel_t::CacheVertexData
0x00189270 · 35 bytes · __cdecl
_ZN14mstudiomodel_t15CacheVertexDataEPv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* mstudiomodel_t::CacheVertexData(void*) */
void mstudiomodel_t::CacheVertexData(void *param_1)
{
uint uStack00000008;
uStack00000008 = (uint)*(ushort *)(_DAT_003a5868 + 0x158);
/* WARNING: Could not recover jumptable at 0x00189291. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*g_pMDLCache + 0x44))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.