CModelRender::ComputeModelVertexLighting
0x00188170 · 2069 bytes · __thiscall
_ZN12CModelRender26ComputeModelVertexLightingEP14mstudiomodel_tP14studiohwdata_tR11matrix3x4_tRK15LightingState_tP7color24bf
Decompiled
undefined (8 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CModelRender::ComputeModelVertexLighting(mstudiomodel_t*, studiohwdata_t*, matrix3x4_t&,
LightingState_t const&, color24*, bool, float) */
void __thiscall
CModelRender::ComputeModelVertexLighting
(CModelRender *this,mstudiomodel_t *param_1,studiohwdata_t *param_2,matrix3x4_t *param_3,
LightingState_t *param_4,color24 *param_5,bool param_6,float param_7)
{
int iVar1;
float *pfVar2;
ushort uVar3;
char cVar4;
int *piVar5;
int iVar6;
color24 *pcVar7;
uint uVar8;
int iVar9;
int iVar10;
uint uVar11;
int iVar12;
int iVar13;
float fVar14;
float fVar15;
float fVar16;
float fVar17;
float fVar18;
float fVar19;
float fVar20;
float fVar21;
int local_210;
int local_20c;
int local_208;
int local_200;
int local_1fc;
int local_1f8;
mstudiomodel_t *local_1f0;
int local_1ec;
color24 local_1d0;
color24 local_1cc;
color24 local_1c8;
float local_1c4;
float local_1c0;
float local_1bc;
float local_1b8;
float local_1b4;
float local_1b0;
float local_1ac [3];
float local_1a0 [3];
float local_194;
float local_190;
float local_18c;
undefined2 local_188;
ushort local_186;
undefined1 local_184 [4];
undefined1 *local_180;
LightDesc_t local_17c [4];
float afStack_178 [90];
iVar10 = *(int *)(param_4 + 0x48);
if (iVar10 < 1) {
local_1ec = 0;
}
else {
local_1ec = 0;
iVar13 = 0;
do {
cVar4 = WorldLightToMaterialLight
(*(dworldlight_t **)(param_4 + iVar13 * 4 + 0x4c),
local_17c + local_1ec * 0x58);
if (cVar4 != '\0') {
fVar14 = (float)*(int *)(d_lightstylevalue +
*(int *)(*(int *)(param_4 + iVar13 * 4 + 0x4c) + 0x38) * 4) *
0.003787879;
afStack_178[local_1ec * 0x16] = afStack_178[local_1ec * 0x16] * fVar14;
afStack_178[local_1ec * 0x16 + 1] = afStack_178[local_1ec * 0x16 + 1] * fVar14;
afStack_178[local_1ec * 0x16 + 2] = fVar14 * afStack_178[local_1ec * 0x16 + 2];
local_1ec = local_1ec + 1;
}
iVar13 = iVar13 + 1;
} while (iVar13 != iVar10);
}
piVar5 = (int *)(**(code **)(*g_pMDLCache + 0x44))
(g_pMDLCache,*(undefined2 *)(_DAT_003a5868 + 0x158));
if (piVar5 == (int *)0x0) {
*(undefined4 *)(param_1 + 0x6c) = 0;
*(undefined4 *)(param_1 + 0x70) = 0;
LAB_0018894b:
piVar5 = (int *)(**(code **)(*g_pMDLCache + 0x44))
(g_pMDLCache,*(undefined2 *)(_DAT_003a5868 + 0x158));
if (piVar5 == (int *)0x0) {
return;
}
if (*piVar5 != 0x56434449) {
return;
}
if (piVar5[0xe] == 0) {
return;
}
local_200 = (int)piVar5 + piVar5[0xe];
if (local_200 == 0) {
return;
}
local_1f0 = (mstudiomodel_t *)0x0;
local_1f8 = 0;
}
else {
local_1f8 = 0;
if ((*piVar5 == 0x56534449) && (piVar5[0xe] != 0)) {
local_1f8 = (int)piVar5 + piVar5[0xe];
}
*(int *)(param_1 + 0x6c) = local_1f8;
iVar10 = 0;
if ((*piVar5 == 0x56534449) && (piVar5[0xf] != 0)) {
iVar10 = (int)piVar5 + piVar5[0xf];
}
*(int *)(param_1 + 0x70) = iVar10;
if (local_1f8 == 0) goto LAB_0018894b;
local_1f0 = param_1 + 0x6c;
local_200 = 0;
local_1f8 = (*(uint *)(param_1 + 0x54) / 0x30) * 0x30 + local_1f8;
}
local_180 = (undefined1 *)0x0;
iVar10 = *(int *)(param_1 + 0x50);
local_188 = (undefined2)iVar10;
iVar13 = iVar10 + 0x3e;
if (-1 < iVar10 + 0x1f) {
iVar13 = iVar10 + 0x1f;
}
local_186 = (ushort)(iVar13 >> 5);
uVar11 = iVar13 >> 5 & 0xffff;
if (uVar11 != 0) {
if (uVar11 == 1) {
local_180 = local_184;
}
else {
local_180 = malloc(uVar11 * 4);
if (local_180 == (undefined1 *)0x0) goto LAB_00188333;
}
memset(local_180,0,uVar11 << 2);
}
LAB_00188333:
local_208 = *(int *)param_2;
if (local_208 < *(int *)(param_2 + 4)) {
local_210 = local_208 * 0x1c;
do {
iVar10 = *(int *)(*(int *)(param_2 + 8) + local_210);
if (0 < *(int *)(param_1 + 0x48)) {
local_20c = 0;
do {
iVar6 = local_20c * 0x74 + *(int *)(param_1 + 0x4c);
iVar13 = *(int *)(param_1 + iVar6 + 0x20);
piVar5 = (int *)(iVar10 + iVar13 * 8);
if (0 < *piVar5) {
local_1fc = 0;
do {
iVar1 = piVar5[1] + local_1fc * 0x28;
if (0 < *(int *)(iVar1 + 0x14)) {
iVar13 = 0;
do {
iVar12 = (uint)*(ushort *)(*(int *)(iVar1 + 0x10) + iVar13 * 2) +
*(int *)(param_1 + iVar6 + 0xc);
uVar11 = *(uint *)(local_180 + (iVar12 >> 5) * 4);
uVar8 = 1 << ((byte)iVar12 & 0x1f);
if ((uVar11 & uVar8) == 0) {
*(uint *)(local_180 + (iVar12 >> 5) * 4) = uVar8 | uVar11;
if (local_1f0 == (mstudiomodel_t *)0x0) {
iVar9 = *(uint *)(param_1 + 0x54) / 0x30 + iVar12;
pfVar2 = (float *)(*(int *)(local_200 + 0xc) + iVar9 * 0xc);
local_1c4 = *pfVar2;
local_1c0 = pfVar2[1];
local_1bc = pfVar2[2];
uVar3 = *(ushort *)(*(int *)(local_200 + 0x10) + iVar9 * 2);
fVar16 = (float)(uVar3 & 0xff) - 128.0;
fVar14 = (float)(uVar3 >> 8) - 128.0;
if (fVar16 < 0.0) {
fVar15 = 1.0;
fVar19 = -1.0;
}
else {
fVar19 = 1.0;
fVar15 = 0.0;
}
fVar18 = 1.0;
fVar20 = fVar18;
fVar21 = -1.0;
if (0.0 <= fVar14) {
fVar20 = 0.0;
fVar21 = fVar18;
}
fVar17 = (fVar16 * fVar19 - fVar15) - 64.0;
fVar15 = (fVar14 * fVar21 - fVar20) - 64.0;
fVar16 = -1.0;
fVar14 = fVar18;
if (0.0 <= fVar17) {
fVar14 = 0.0;
fVar16 = fVar18;
}
fVar20 = fVar18;
fVar21 = 0.0;
if (fVar15 < 0.0) {
fVar20 = -1.0;
fVar21 = fVar18;
}
fVar18 = (fVar17 * fVar16 - fVar14) * 0.015873017;
local_1b4 = (fVar15 * fVar20 - fVar21) * 0.015873017;
local_1b0 = (1.0 - fVar18) - local_1b4;
fVar14 = 1.0 / SQRT(local_1b4 * local_1b4 + fVar18 * fVar18 +
local_1b0 * local_1b0);
local_1b8 = fVar18 * fVar16 * fVar14;
local_1b4 = fVar20 * fVar14 * local_1b4;
local_1b0 = fVar19 * fVar14 * local_1b0;
}
else {
iVar9 = iVar12 * 0x30 + local_1f8;
local_1c4 = *(float *)(iVar9 + 0x10);
local_1c0 = *(float *)(iVar9 + 0x14);
local_1bc = *(float *)(iVar9 + 0x18);
local_1b8 = *(float *)(iVar9 + 0x1c);
local_1b4 = *(float *)(iVar9 + 0x20);
local_1b0 = *(float *)(iVar9 + 0x24);
}
VectorTransform(&local_1c4,param_3,local_1ac);
VectorRotate(&local_1b8,param_3,local_1a0);
if (param_6) {
/* try { // try from 00188441 to 001886d4 has its CatchHandler @ 00188918 */
(**(code **)(*g_pStudioRender + 0x88))
(g_pStudioRender,param_4,local_1ec,local_17c,local_1ac,local_1a0,
&local_194,param_7);
}
else {
(**(code **)(*g_pStudioRender + 0x84))
(g_pStudioRender,param_4,local_1ec,local_17c,local_1ac,local_1a0,
&local_194);
}
uVar11 = (uint)ROUND(local_194 * 1024.0);
if (0xfff < uVar11) {
uVar11 = ~((int)uVar11 >> 0x1f) & 0xfff;
}
local_194 = (float)(&lineartovertex)[uVar11];
uVar11 = (uint)ROUND(local_190 * 1024.0);
if (0xfff < uVar11) {
uVar11 = ~((int)uVar11 >> 0x1f) & 0xfff;
}
local_190 = (float)(&lineartovertex)[uVar11];
uVar11 = (uint)ROUND(local_18c * 1024.0);
if (0xfff < uVar11) {
uVar11 = ~((int)uVar11 >> 0x1f) & 0xfff;
}
local_18c = (float)(&lineartovertex)[uVar11];
pcVar7 = param_5 + iVar12 * 3;
local_1d0 = SUB41(local_194 * 255.0 + 8388608.0,0);
*pcVar7 = local_1d0;
local_1cc = SUB41(local_190 * 255.0 + 8388608.0,0);
pcVar7[1] = local_1cc;
local_1c8 = SUB41(local_18c * 255.0 + 8388608.0,0);
pcVar7[2] = local_1c8;
}
iVar13 = iVar13 + 1;
} while (iVar13 < *(int *)(iVar1 + 0x14));
iVar13 = *(int *)(param_1 + iVar6 + 0x20);
}
local_1fc = local_1fc + 1;
piVar5 = (int *)(iVar10 + iVar13 * 8);
} while (local_1fc < *piVar5);
}
local_20c = local_20c + 1;
} while (local_20c < *(int *)(param_1 + 0x48));
}
local_208 = local_208 + 1;
local_210 = local_210 + 0x1c;
} while (local_208 < *(int *)(param_2 + 4));
}
if (1 < local_186) {
free(local_180);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.