L L4D2node

CModelRender::ComputeModelVertexLighting

0x00188170 · 2069 bytes · __thiscall

_ZN12CModelRender26ComputeModelVertexLightingEP14mstudiomodel_tP14studiohwdata_tR11matrix3x4_tRK15LightingState_tP7color24bf

Decompiled

undefined (8 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CModelRender::ComputeModelVertexLighting(mstudiomodel_t*, studiohwdata_t*, matrix3x4_t&,
   LightingState_t const&, color24*, bool, float) */

void __thiscall
CModelRender::ComputeModelVertexLighting
          (CModelRender *this,mstudiomodel_t *param_1,studiohwdata_t *param_2,matrix3x4_t *param_3,
          LightingState_t *param_4,color24 *param_5,bool param_6,float param_7)

{
  int iVar1;
  float *pfVar2;
  ushort uVar3;
  char cVar4;
  int *piVar5;
  int iVar6;
  color24 *pcVar7;
  uint uVar8;
  int iVar9;
  int iVar10;
  uint uVar11;
  int iVar12;
  int iVar13;
  float fVar14;
  float fVar15;
  float fVar16;
  float fVar17;
  float fVar18;
  float fVar19;
  float fVar20;
  float fVar21;
  int local_210;
  int local_20c;
  int local_208;
  int local_200;
  int local_1fc;
  int local_1f8;
  mstudiomodel_t *local_1f0;
  int local_1ec;
  color24 local_1d0;
  color24 local_1cc;
  color24 local_1c8;
  float local_1c4;
  float local_1c0;
  float local_1bc;
  float local_1b8;
  float local_1b4;
  float local_1b0;
  float local_1ac [3];
  float local_1a0 [3];
  float local_194;
  float local_190;
  float local_18c;
  undefined2 local_188;
  ushort local_186;
  undefined1 local_184 [4];
  undefined1 *local_180;
  LightDesc_t local_17c [4];
  float afStack_178 [90];
  
  iVar10 = *(int *)(param_4 + 0x48);
  if (iVar10 < 1) {
    local_1ec = 0;
  }
  else {
    local_1ec = 0;
    iVar13 = 0;
    do {
      cVar4 = WorldLightToMaterialLight
                        (*(dworldlight_t **)(param_4 + iVar13 * 4 + 0x4c),
                         local_17c + local_1ec * 0x58);
      if (cVar4 != '\0') {
        fVar14 = (float)*(int *)(d_lightstylevalue +
                                *(int *)(*(int *)(param_4 + iVar13 * 4 + 0x4c) + 0x38) * 4) *
                 0.003787879;
        afStack_178[local_1ec * 0x16] = afStack_178[local_1ec * 0x16] * fVar14;
        afStack_178[local_1ec * 0x16 + 1] = afStack_178[local_1ec * 0x16 + 1] * fVar14;
        afStack_178[local_1ec * 0x16 + 2] = fVar14 * afStack_178[local_1ec * 0x16 + 2];
        local_1ec = local_1ec + 1;
      }
      iVar13 = iVar13 + 1;
    } while (iVar13 != iVar10);
  }
  piVar5 = (int *)(**(code **)(*g_pMDLCache + 0x44))
                            (g_pMDLCache,*(undefined2 *)(_DAT_003a5868 + 0x158));
  if (piVar5 == (int *)0x0) {
    *(undefined4 *)(param_1 + 0x6c) = 0;
    *(undefined4 *)(param_1 + 0x70) = 0;
LAB_0018894b:
    piVar5 = (int *)(**(code **)(*g_pMDLCache + 0x44))
                              (g_pMDLCache,*(undefined2 *)(_DAT_003a5868 + 0x158));
    if (piVar5 == (int *)0x0) {
      return;
    }
    if (*piVar5 != 0x56434449) {
      return;
    }
    if (piVar5[0xe] == 0) {
      return;
    }
    local_200 = (int)piVar5 + piVar5[0xe];
    if (local_200 == 0) {
      return;
    }
    local_1f0 = (mstudiomodel_t *)0x0;
    local_1f8 = 0;
  }
  else {
    local_1f8 = 0;
    if ((*piVar5 == 0x56534449) && (piVar5[0xe] != 0)) {
      local_1f8 = (int)piVar5 + piVar5[0xe];
    }
    *(int *)(param_1 + 0x6c) = local_1f8;
    iVar10 = 0;
    if ((*piVar5 == 0x56534449) && (piVar5[0xf] != 0)) {
      iVar10 = (int)piVar5 + piVar5[0xf];
    }
    *(int *)(param_1 + 0x70) = iVar10;
    if (local_1f8 == 0) goto LAB_0018894b;
    local_1f0 = param_1 + 0x6c;
    local_200 = 0;
    local_1f8 = (*(uint *)(param_1 + 0x54) / 0x30) * 0x30 + local_1f8;
  }
  local_180 = (undefined1 *)0x0;
  iVar10 = *(int *)(param_1 + 0x50);
  local_188 = (undefined2)iVar10;
  iVar13 = iVar10 + 0x3e;
  if (-1 < iVar10 + 0x1f) {
    iVar13 = iVar10 + 0x1f;
  }
  local_186 = (ushort)(iVar13 >> 5);
  uVar11 = iVar13 >> 5 & 0xffff;
  if (uVar11 != 0) {
    if (uVar11 == 1) {
      local_180 = local_184;
    }
    else {
      local_180 = malloc(uVar11 * 4);
      if (local_180 == (undefined1 *)0x0) goto LAB_00188333;
    }
    memset(local_180,0,uVar11 << 2);
  }
LAB_00188333:
  local_208 = *(int *)param_2;
  if (local_208 < *(int *)(param_2 + 4)) {
    local_210 = local_208 * 0x1c;
    do {
      iVar10 = *(int *)(*(int *)(param_2 + 8) + local_210);
      if (0 < *(int *)(param_1 + 0x48)) {
        local_20c = 0;
        do {
          iVar6 = local_20c * 0x74 + *(int *)(param_1 + 0x4c);
          iVar13 = *(int *)(param_1 + iVar6 + 0x20);
          piVar5 = (int *)(iVar10 + iVar13 * 8);
          if (0 < *piVar5) {
            local_1fc = 0;
            do {
              iVar1 = piVar5[1] + local_1fc * 0x28;
              if (0 < *(int *)(iVar1 + 0x14)) {
                iVar13 = 0;
                do {
                  iVar12 = (uint)*(ushort *)(*(int *)(iVar1 + 0x10) + iVar13 * 2) +
                           *(int *)(param_1 + iVar6 + 0xc);
                  uVar11 = *(uint *)(local_180 + (iVar12 >> 5) * 4);
                  uVar8 = 1 << ((byte)iVar12 & 0x1f);
                  if ((uVar11 & uVar8) == 0) {
                    *(uint *)(local_180 + (iVar12 >> 5) * 4) = uVar8 | uVar11;
                    if (local_1f0 == (mstudiomodel_t *)0x0) {
                      iVar9 = *(uint *)(param_1 + 0x54) / 0x30 + iVar12;
                      pfVar2 = (float *)(*(int *)(local_200 + 0xc) + iVar9 * 0xc);
                      local_1c4 = *pfVar2;
                      local_1c0 = pfVar2[1];
                      local_1bc = pfVar2[2];
                      uVar3 = *(ushort *)(*(int *)(local_200 + 0x10) + iVar9 * 2);
                      fVar16 = (float)(uVar3 & 0xff) - 128.0;
                      fVar14 = (float)(uVar3 >> 8) - 128.0;
                      if (fVar16 < 0.0) {
                        fVar15 = 1.0;
                        fVar19 = -1.0;
                      }
                      else {
                        fVar19 = 1.0;
                        fVar15 = 0.0;
                      }
                      fVar18 = 1.0;
                      fVar20 = fVar18;
                      fVar21 = -1.0;
                      if (0.0 <= fVar14) {
                        fVar20 = 0.0;
                        fVar21 = fVar18;
                      }
                      fVar17 = (fVar16 * fVar19 - fVar15) - 64.0;
                      fVar15 = (fVar14 * fVar21 - fVar20) - 64.0;
                      fVar16 = -1.0;
                      fVar14 = fVar18;
                      if (0.0 <= fVar17) {
                        fVar14 = 0.0;
                        fVar16 = fVar18;
                      }
                      fVar20 = fVar18;
                      fVar21 = 0.0;
                      if (fVar15 < 0.0) {
                        fVar20 = -1.0;
                        fVar21 = fVar18;
                      }
                      fVar18 = (fVar17 * fVar16 - fVar14) * 0.015873017;
                      local_1b4 = (fVar15 * fVar20 - fVar21) * 0.015873017;
                      local_1b0 = (1.0 - fVar18) - local_1b4;
                      fVar14 = 1.0 / SQRT(local_1b4 * local_1b4 + fVar18 * fVar18 +
                                          local_1b0 * local_1b0);
                      local_1b8 = fVar18 * fVar16 * fVar14;
                      local_1b4 = fVar20 * fVar14 * local_1b4;
                      local_1b0 = fVar19 * fVar14 * local_1b0;
                    }
                    else {
                      iVar9 = iVar12 * 0x30 + local_1f8;
                      local_1c4 = *(float *)(iVar9 + 0x10);
                      local_1c0 = *(float *)(iVar9 + 0x14);
                      local_1bc = *(float *)(iVar9 + 0x18);
                      local_1b8 = *(float *)(iVar9 + 0x1c);
                      local_1b4 = *(float *)(iVar9 + 0x20);
                      local_1b0 = *(float *)(iVar9 + 0x24);
                    }
                    VectorTransform(&local_1c4,param_3,local_1ac);
                    VectorRotate(&local_1b8,param_3,local_1a0);
                    if (param_6) {
                    /* try { // try from 00188441 to 001886d4 has its CatchHandler @ 00188918 */
                      (**(code **)(*g_pStudioRender + 0x88))
                                (g_pStudioRender,param_4,local_1ec,local_17c,local_1ac,local_1a0,
                                 &local_194,param_7);
                    }
                    else {
                      (**(code **)(*g_pStudioRender + 0x84))
                                (g_pStudioRender,param_4,local_1ec,local_17c,local_1ac,local_1a0,
                                 &local_194);
                    }
                    uVar11 = (uint)ROUND(local_194 * 1024.0);
                    if (0xfff < uVar11) {
                      uVar11 = ~((int)uVar11 >> 0x1f) & 0xfff;
                    }
                    local_194 = (float)(&lineartovertex)[uVar11];
                    uVar11 = (uint)ROUND(local_190 * 1024.0);
                    if (0xfff < uVar11) {
                      uVar11 = ~((int)uVar11 >> 0x1f) & 0xfff;
                    }
                    local_190 = (float)(&lineartovertex)[uVar11];
                    uVar11 = (uint)ROUND(local_18c * 1024.0);
                    if (0xfff < uVar11) {
                      uVar11 = ~((int)uVar11 >> 0x1f) & 0xfff;
                    }
                    local_18c = (float)(&lineartovertex)[uVar11];
                    pcVar7 = param_5 + iVar12 * 3;
                    local_1d0 = SUB41(local_194 * 255.0 + 8388608.0,0);
                    *pcVar7 = local_1d0;
                    local_1cc = SUB41(local_190 * 255.0 + 8388608.0,0);
                    pcVar7[1] = local_1cc;
                    local_1c8 = SUB41(local_18c * 255.0 + 8388608.0,0);
                    pcVar7[2] = local_1c8;
                  }
                  iVar13 = iVar13 + 1;
                } while (iVar13 < *(int *)(iVar1 + 0x14));
                iVar13 = *(int *)(param_1 + iVar6 + 0x20);
              }
              local_1fc = local_1fc + 1;
              piVar5 = (int *)(iVar10 + iVar13 * 8);
            } while (local_1fc < *piVar5);
          }
          local_20c = local_20c + 1;
        } while (local_20c < *(int *)(param_1 + 0x48));
      }
      local_208 = local_208 + 1;
      local_210 = local_210 + 0x1c;
    } while (local_208 < *(int *)(param_2 + 4));
  }
  if (1 < local_186) {
    free(local_180);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)