CModelRender::ProtectColorDataIfQueued
0x00187910 · 199 bytes · __thiscall
_ZN12CModelRender24ProtectColorDataIfQueuedEP13memhandle_t__
Decompiled
undefined (2 params)
/* CModelRender::ProtectColorDataIfQueued(memhandle_t__*) */
void __thiscall CModelRender::ProtectColorDataIfQueued(CModelRender *this,memhandle_t__ *param_1)
{
code *pcVar1;
int *piVar2;
undefined4 *puVar3;
int iVar4;
undefined4 *puVar5;
if (param_1 != (memhandle_t__ *)0x0) {
piVar2 = (int *)(**(code **)(*materials + 0x180))(materials);
if (piVar2 != (int *)0x0) {
/* try { // try from 00187940 to 00187942 has its CatchHandler @ 001879ec */
(**(code **)(*piVar2 + 8))(piVar2);
}
/* try { // try from 0018794b to 001879b0 has its CatchHandler @ 001879d7 */
puVar3 = (undefined4 *)(**(code **)(*piVar2 + 0x238))(piVar2);
if (puVar3 != (undefined4 *)0x0) {
iVar4 = (**(code **)(**(int **)(this + 8) + 0x28))(*(int **)(this + 8),param_1);
if (iVar4 != 0) {
pcVar1 = *(code **)*puVar3;
puVar5 = operator_new(0x20);
puVar5[3] = 1;
*puVar5 = &PTR_AddRef_002b6b28;
puVar5[2] = &PTR__CMemberFunctor1_002b6b44;
puVar5[4] = CManagedDataCacheClient<CColorMeshData,colormeshparams_t,CColorMeshData*>::
CacheUnlock;
puVar5[5] = 0;
puVar5[6] = this;
puVar5[7] = param_1;
(*pcVar1)(puVar3,puVar5);
}
}
if (piVar2 != (int *)0x0) {
(**(code **)(*piVar2 + 0xc))(piVar2);
if (piVar2 != (int *)0x0) {
(**(code **)(*piVar2 + 4))(piVar2);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.