CModelRender::DebugDrawLightingOrigin
0x00187620 · 5 bytes · __cdecl
_ZN12CModelRender23DebugDrawLightingOriginERK16DrawModelState_tRK17ModelRenderInfo_t
Decompiled
undefined (2 params)
/* CModelRender::DebugDrawLightingOrigin(DrawModelState_t const&, ModelRenderInfo_t const&) */
void CModelRender::DebugDrawLightingOrigin(DrawModelState_t *param_1,ModelRenderInfo_t *param_2)
{
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.