DrawSavedModelDebugOverlays
0x001875b0 · 97 bytes · unknown
_Z27DrawSavedModelDebugOverlaysv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* DrawSavedModelDebugOverlays() */
void DrawSavedModelDebugOverlays(void)
{
int iVar1;
int iVar2;
int iVar3;
int iVar4;
if (DAT_003a55f4 != 0) {
iVar3 = DAT_003a55f4 + -1;
if (-1 < iVar3) {
iVar1 = s_SavedModelInfo + 0x204 + iVar3 * 0x238;
iVar4 = DAT_003a55f4 * -0x238 - s_SavedModelInfo;
iVar2 = iVar1;
do {
iVar3 = iVar3 + -1;
*(undefined4 *)(iVar2 + 0x20) = 0;
*(int *)(iVar4 + iVar2 + 0x58 + iVar1) = iVar2;
iVar2 = iVar2 + -0x238;
} while (iVar3 != -1);
}
DAT_003a55f4 = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.