DrawModelDebugOverlay
0x001874c0 · 5 bytes · __cdecl
_Z21DrawModelDebugOverlayRK15DrawModelInfo_tRK18DrawModelResults_tRK6Vectorfff
Decompiled
undefined (6 params)
/* DrawModelDebugOverlay(DrawModelInfo_t const&, DrawModelResults_t const&, Vector const&, float,
float, float) */
void DrawModelDebugOverlay
(DrawModelInfo_t *param_1,DrawModelResults_t *param_2,Vector *param_3,float param_4,
float param_5,float param_6)
{
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.