L L4D2node

DrawModelDebugOverlay

0x001874c0 · 5 bytes · __cdecl

_Z21DrawModelDebugOverlayRK15DrawModelInfo_tRK18DrawModelResults_tRK6Vectorfff

Decompiled

undefined (6 params)

/* DrawModelDebugOverlay(DrawModelInfo_t const&, DrawModelResults_t const&, Vector const&, float,
   float, float) */

void DrawModelDebugOverlay
               (DrawModelInfo_t *param_1,DrawModelResults_t *param_2,Vector *param_3,float param_4,
               float param_5,float param_6)

{
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)