CModelRender::TimeAverageAmbientLight
0x00186f90 · 179 bytes · __cdecl
_ZN12CModelRender23TimeAverageAmbientLightER15LightingState_tRNS_15ModelInstance_tEfPS0_PK6Vector
Decompiled
undefined (5 params)
/* CModelRender::TimeAverageAmbientLight(LightingState_t&, CModelRender::ModelInstance_t&, float,
LightingState_t*, Vector const*) */
void CModelRender::TimeAverageAmbientLight
(LightingState_t *param_1,ModelInstance_t *param_2,float param_3,
LightingState_t *param_4,Vector *param_5)
{
float *pfVar1;
float *pfVar2;
int iVar3;
undefined4 *puVar4;
float fVar5;
float fVar6;
float fVar7;
iVar3 = 0;
if ((float)param_4 <= 0.0) {
param_4 = (LightingState_t *)0x0;
}
pfVar1 = (float *)param_3;
if (1.0 <= (float)param_4) {
param_4 = (LightingState_t *)0x3f800000;
}
do {
iVar3 = iVar3 + 1;
pfVar2 = pfVar1 + 3;
fVar7 = *(float *)param_5 - (*(float *)param_5 - *pfVar2) * (float)param_4;
fVar6 = *(float *)(param_5 + 4) - (*(float *)(param_5 + 4) - pfVar1[4]) * (float)param_4;
fVar5 = *(float *)(param_5 + 8) - (*(float *)(param_5 + 8) - pfVar1[5]) * (float)param_4;
if (fVar7 <= 0.0) {
fVar7 = 0.0;
}
if (fVar6 <= 0.0) {
fVar6 = 0.0;
}
if (fVar5 <= 0.0) {
fVar5 = 0.0;
}
if (8.0 <= fVar7) {
fVar7 = 8.0;
}
if (8.0 <= fVar6) {
fVar6 = 8.0;
}
if (8.0 <= fVar5) {
fVar5 = 8.0;
}
*pfVar2 = fVar7;
pfVar1[4] = fVar6;
pfVar1[5] = fVar5;
pfVar1 = pfVar2;
param_5 = param_5 + 0xc;
} while (iVar3 != 6);
puVar4 = (undefined4 *)((int)param_3 + 0xc);
for (iVar3 = 0x12; iVar3 != 0; iVar3 = iVar3 + -1) {
*(undefined4 *)param_2 = *puVar4;
puVar4 = puVar4 + 1;
param_2 = param_2 + 4;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.