R_RemoveAllDecalsFromAllModels
0x00186d90 · 76 bytes · unknown
_Z30R_RemoveAllDecalsFromAllModelsv
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* R_RemoveAllDecalsFromAllModels() */
void R_RemoveAllDecalsFromAllModels(void)
{
ushort uVar1;
for (uVar1 = DAT_003a5858; uVar1 != 0xffff;
uVar1 = *(ushort *)((uint)uVar1 * 0x108 + _DAT_003a584c + 0x106)) {
(**(code **)(s_ModelRender + 0x24))(&s_ModelRender,(uint)uVar1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.