L L4D2node

FirstShadowOnModelInstance

0x00186d70 · 28 bytes · __cdecl

_Z26FirstShadowOnModelInstancet

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* FirstShadowOnModelInstance(unsigned short) */

int FirstShadowOnModelInstance(ushort param_1)

{
  return (uint)param_1 * 0x108 + _DAT_003a584c + 0xf8;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)