Engine_WorldLightAngle
0x00186a90 · 597 bytes · __cdecl
_Z22Engine_WorldLightAnglePK13dworldlight_tRK6VectorS4_S4_
Decompiled
undefined (4 params)
/* Engine_WorldLightAngle(dworldlight_t const*, Vector const&, Vector const&, Vector const&) */
longdouble
Engine_WorldLightAngle(dworldlight_t *param_1,Vector *param_2,Vector *param_3,Vector *param_4)
{
float fVar1;
longdouble lVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
fVar3 = 0.0;
switch(*(undefined4 *)(param_1 + 0x34)) {
case 0:
fVar6 = *(float *)(param_3 + 4) * *(float *)(param_4 + 4) +
*(float *)param_3 * *(float *)param_4 +
*(float *)(param_3 + 8) * *(float *)(param_4 + 8);
fVar3 = 0.0;
if ((0.0 <= fVar6) &&
(fVar4 = -(*(float *)(param_4 + 4) * *(float *)(param_2 + 4) +
*(float *)param_4 * *(float *)param_2 +
*(float *)(param_4 + 8) * *(float *)(param_2 + 8)), 0.01 < fVar4)) {
fVar3 = fVar4 * fVar6;
}
break;
case 1:
case 4:
fVar3 = *(float *)(param_4 + 4) * *(float *)(param_3 + 4) +
*(float *)param_4 * *(float *)param_3 +
*(float *)(param_4 + 8) * *(float *)(param_3 + 8);
if (fVar3 <= 0.0) {
fVar3 = 0.0;
}
return (longdouble)fVar3;
case 2:
fVar6 = *(float *)(param_3 + 4) * *(float *)(param_4 + 4) +
*(float *)param_3 * *(float *)param_4 +
*(float *)(param_3 + 8) * *(float *)(param_4 + 8);
if (fVar6 < 0.0) {
fVar3 = 0.0;
}
else {
fVar4 = *(float *)(param_1 + 0x40);
fVar5 = -(*(float *)(param_4 + 4) * *(float *)(param_2 + 4) +
*(float *)param_4 * *(float *)param_2 +
*(float *)(param_4 + 8) * *(float *)(param_2 + 8));
fVar3 = 0.0;
if ((fVar4 < fVar5) && (fVar1 = *(float *)(param_1 + 0x3c), fVar3 = fVar6, fVar5 < fVar1)) {
fVar3 = *(float *)(param_1 + 0x44);
if ((fVar3 == 1.0) || (fVar3 == 0.0)) {
fVar3 = ((fVar5 - fVar4) / (fVar1 - fVar4)) * fVar6;
}
else {
lVar2 = (longdouble)
__pow_finite((double)((fVar5 - fVar4) / (fVar1 - fVar4)),(double)fVar3);
fVar3 = (float)lVar2 * fVar6;
}
}
}
break;
case 3:
fVar3 = -(*(float *)(param_2 + 4) * *(float *)(param_3 + 4) +
*(float *)param_2 * *(float *)param_3 +
*(float *)(param_2 + 8) * *(float *)(param_3 + 8));
if (fVar3 <= 0.0) {
fVar3 = 0.0;
}
return (longdouble)fVar3;
case 5:
return (longdouble)1.0;
}
return (longdouble)fVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.