L L4D2node

FlushLOD_f

0x00186450 · 45 bytes · unknown

_Z10FlushLOD_fv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* FlushLOD_f() */

void FlushLOD_f(void)

{
  UpdateStudioRenderConfig();
  if (g_LostVideoMemory != '\0') {
    return;
  }
  (**(code **)(*(int *)modelloader + 0x4c))(modelloader,1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)