CModelRender::CleanupStaticLightingState
0x00185e80 · 460 bytes · __thiscall
_ZN12CModelRender26CleanupStaticLightingStateEiPP13memhandle_t__
Decompiled
undefined (3 params)
/* CModelRender::CleanupStaticLightingState(int, memhandle_t__**) */
void __thiscall
CModelRender::CleanupStaticLightingState(CModelRender *this,int param_1,memhandle_t__ **param_2)
{
code *pcVar1;
bool bVar2;
char cVar3;
int *piVar4;
undefined4 *puVar5;
undefined4 *puVar6;
memhandle_t__ **__dest;
int iVar7;
piVar4 = (int *)(**(code **)(*materials + 0x180))(materials);
if (piVar4 != (int *)0x0) {
/* try { // try from 00185eab to 00185ead has its CatchHandler @ 0018609f */
(**(code **)(*piVar4 + 8))(piVar4);
}
/* try { // try from 00185eb6 to 00185ef3 has its CatchHandler @ 0018609b */
puVar5 = (undefined4 *)(**(code **)(*piVar4 + 0x238))(piVar4);
if (puVar5 != (undefined4 *)0x0) {
if ((param_2 == (memhandle_t__ **)0x0) ||
(cVar3 = (**(code **)(*piVar4 + 0x194))(piVar4,param_2), cVar3 == '\0')) {
/* try { // try from 00185fa5 to 00185fe8 has its CatchHandler @ 0018609b */
__dest = (memhandle_t__ **)(**(code **)(*piVar4 + 0x184))(piVar4,param_1 * 4);
if ((__dest != (memhandle_t__ **)0x0) && (param_2 != (memhandle_t__ **)0x0)) {
memcpy(__dest,param_2,param_1 * 4);
}
bVar2 = true;
}
else {
(**(code **)(*piVar4 + 0x18c))(piVar4);
bVar2 = false;
__dest = param_2;
}
pcVar1 = *(code **)*puVar5;
/* try { // try from 00185f09 to 00185f4a has its CatchHandler @ 0018605e */
puVar6 = operator_new(0x24);
puVar6[3] = 1;
*puVar6 = &PTR_AddRef_002b6ae8;
puVar6[2] = &PTR__CMemberFunctor2_002b6b04;
puVar6[4] = UnlockCacheCacheHandleArray;
puVar6[5] = 0;
puVar6[6] = this;
puVar6[7] = param_1;
puVar6[8] = __dest;
(*pcVar1)(puVar5,puVar6);
if ((piVar4 != (int *)0x0) && (__dest != (memhandle_t__ **)0x0)) {
if (bVar2) {
(**(code **)(*piVar4 + 0x188))(piVar4,__dest);
}
else {
(**(code **)(*piVar4 + 400))(piVar4);
}
}
if ((piVar4 != (int *)0x0) && ((**(code **)(*piVar4 + 0xc))(piVar4), piVar4 != (int *)0x0)) {
(**(code **)(*piVar4 + 4))(piVar4);
}
return;
}
if (0 < param_1) {
iVar7 = 0;
do {
if (param_2[iVar7] != (memhandle_t__ *)0x0) {
(**(code **)(**(int **)(this + 8) + 0x2c))(*(int **)(this + 8),param_2[iVar7]);
}
iVar7 = iVar7 + 1;
} while (iVar7 != param_1);
}
if (piVar4 == (int *)0x0) {
return;
}
(**(code **)(*piVar4 + 0xc))(piVar4);
if (piVar4 == (int *)0x0) {
return;
}
(**(code **)(*piVar4 + 4))(piVar4);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.