L L4D2node

CModelRender::SetViewTarget

0x00185880 · 27 bytes · __cdecl

_ZN12CModelRender13SetViewTargetEPK10CStudioHdriRK6Vector

Decompiled

undefined (3 params)

/* CModelRender::SetViewTarget(CStudioHdr const*, int, Vector const&) */

void CModelRender::SetViewTarget(CStudioHdr *param_1,int param_2,Vector *param_3)

{
                    /* WARNING: Could not recover jumptable at 0x00185899. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*g_pStudioRender + 0x34))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)