CModelRender::DrawModelShadowSetup
0x00185860 · 7 bytes · __cdecl
_ZN12CModelRender20DrawModelShadowSetupEP17IClientRenderableiiP15DrawModelInfo_tP11matrix3x4_t
Decompiled
undefined (5 params)
/* CModelRender::DrawModelShadowSetup(IClientRenderable*, int, int, DrawModelInfo_t*, matrix3x4_t*)
*/
undefined4
CModelRender::DrawModelShadowSetup
(IClientRenderable *param_1,int param_2,int param_3,DrawModelInfo_t *param_4,
matrix3x4_t *param_5)
{
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.