CModelRender::DrawModelSetup
0x00185820 · 16 bytes · __cdecl
_ZN12CModelRender14DrawModelSetupER17ModelRenderInfo_tP16DrawModelState_tPP11matrix3x4_t
Decompiled
undefined (3 params)
/* CModelRender::DrawModelSetup(ModelRenderInfo_t&, DrawModelState_t*, matrix3x4_t**) */
undefined4
CModelRender::DrawModelSetup
(ModelRenderInfo_t *param_1,DrawModelState_t *param_2,matrix3x4_t **param_3)
{
undefined4 *in_stack_00000010;
*in_stack_00000010 = 0;
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.