CModelRender::DrawModelExecute
0x00185740 · 5 bytes · __cdecl
_ZN12CModelRender16DrawModelExecuteERK16DrawModelState_tRK17ModelRenderInfo_tP11matrix3x4_t
Decompiled
undefined (3 params)
/* CModelRender::DrawModelExecute(DrawModelState_t const&, ModelRenderInfo_t const&, matrix3x4_t*)
*/
void CModelRender::DrawModelExecute
(DrawModelState_t *param_1,ModelRenderInfo_t *param_2,matrix3x4_t *param_3)
{
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.