L L4D2node

CLocalNetworkBackdoor::AddToPendingDormantEntityList

0x001852a0 · 508 bytes · __thiscall

_ZN21CLocalNetworkBackdoor29AddToPendingDormantEntityListEt

Decompiled

undefined (2 params)

/* CLocalNetworkBackdoor::AddToPendingDormantEntityList(unsigned short) */

void __thiscall
CLocalNetworkBackdoor::AddToPendingDormantEntityList(CLocalNetworkBackdoor *this,ushort param_1)

{
  ushort uVar1;
  int iVar2;
  uint uVar3;
  uint *puVar4;
  int iVar5;
  uint uVar6;
  ushort uVar7;
  
  puVar4 = (uint *)((uint)param_1 * 0x10 + DAT_003b8174);
  uVar3 = *puVar4;
  if ((uVar3 & 0x40) == 0) {
    *puVar4 = uVar3 | 0x40;
    uVar7 = *(ushort *)(this + 0x2218);
    if (uVar7 == 0xffff) {
      iVar2 = *(int *)(this + 0x220c);
      if ((int)(uint)*(ushort *)(this + 0x221e) < iVar2) {
        uVar7 = *(ushort *)(this + 0x221e) + 1;
        uVar6 = (uint)uVar7;
        if (iVar2 <= (int)uVar6) {
          uVar7 = 0xffff;
        }
        uVar3 = 0xffff;
        if ((int)uVar6 < iVar2) {
          uVar3 = uVar6;
        }
      }
      else {
        uVar3 = 0;
        if (iVar2 < 1) {
          uVar3 = 0xffff;
        }
        uVar7 = (0 < iVar2) - 1;
      }
      if (iVar2 <= (int)uVar3) {
        CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short>::Grow
                  ((CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short> *)
                   (this + 0x2208),1);
        *(undefined4 *)(this + 0x2220) = *(undefined4 *)(this + 0x2208);
        iVar2 = *(int *)(this + 0x220c);
        if ((int)(uint)*(ushort *)(this + 0x221e) < iVar2) {
          uVar1 = *(ushort *)(this + 0x221e) + 1;
          uVar3 = 0xffff;
          uVar7 = 0xffff;
          if ((int)(uint)uVar1 < iVar2) {
            uVar3 = (uint)uVar1;
            uVar7 = uVar1;
          }
        }
        else {
          uVar3 = 0;
          if (iVar2 < 1) {
            uVar3 = 0xffff;
          }
          uVar7 = (0 < iVar2) - 1;
        }
        if (iVar2 <= (int)uVar3) {
          if (9 < CUtlLinkedList<unsigned_short,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short>>
                  ::AllocInternal(bool)::__executeCount) {
            return;
          }
          CUtlLinkedList<unsigned_short,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short>>
          ::AllocInternal(bool)::__executeCount =
               CUtlLinkedList<unsigned_short,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short>>
               ::AllocInternal(bool)::__executeCount + 1;
          goto LAB_00185404;
        }
      }
      if (uVar7 == 0xffff) {
        if (9 < CUtlLinkedList<unsigned_short,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short>>
                ::AllocInternal(bool)::__executeCount) {
          return;
        }
        CUtlLinkedList<unsigned_short,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short>>
        ::AllocInternal(bool)::__executeCount =
             CUtlLinkedList<unsigned_short,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short>>
             ::AllocInternal(bool)::__executeCount + 1;
LAB_00185404:
        Warning();
        return;
      }
      *(short *)(this + 0x221c) = *(short *)(this + 0x221c) + 1;
      *(ushort *)(this + 0x221e) = uVar7;
      iVar2 = (uint)uVar7 * 6;
      iVar5 = *(int *)(this + 0x2208) + iVar2;
    }
    else {
      iVar2 = (uint)uVar7 * 6;
      iVar5 = *(int *)(this + 0x2208) + iVar2;
      *(undefined2 *)(this + 0x2218) = *(undefined2 *)(iVar5 + 4);
    }
    *(ushort *)(iVar5 + 4) = uVar7;
    *(ushort *)(*(int *)(this + 0x2208) + 2 + iVar2) = uVar7;
    CUtlLinkedList<unsigned_short,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short>>
    ::LinkBefore((CUtlLinkedList<unsigned_short,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<unsigned_short,unsigned_short>,unsigned_short>>
                  *)(this + 0x2208),0xffff,uVar7);
    if ((ushort *)(iVar2 + *(int *)(this + 0x2208)) != (ushort *)0x0) {
      *(ushort *)(iVar2 + *(int *)(this + 0x2208)) = param_1;
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)