Key_CheckDoneTrapping
0x00184840 · 56 bytes · __cdecl
_Z21Key_CheckDoneTrappingR12ButtonCode_t
Decompiled
undefined (1 param)
/* Key_CheckDoneTrapping(ButtonCode_t&) */
char Key_CheckDoneTrapping(ButtonCode_t *param_1)
{
char cVar1;
char cVar2;
cVar1 = DAT_003a5031;
cVar2 = '\0';
if ((DAT_003a5030 == '\0') && (cVar2 = cVar1, DAT_003a5031 != '\0')) {
*(undefined4 *)param_1 = DAT_003a5038;
DAT_003a5031 = '\0';
DAT_003a5038 = 0xffffffff;
}
return cVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.