L L4D2node

Key_NameForBinding

0x00184260 · 563 bytes · __cdecl

_Z18Key_NameForBindingPKcii21BindingLookupOption_t

Decompiled

undefined (4 params)

/* Key_NameForBinding(char const*, int, int, BindingLookupOption_t) */

int Key_NameForBinding(char *param_1,undefined4 param_2,int param_3,int param_4)

{
  char cVar1;
  char *pcVar2;
  char *pcVar3;
  int iVar4;
  uint uVar5;
  int in_GS_OFFSET;
  int local_138;
  char local_120 [256];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (param_1 != (char *)0x0) {
    do {
      uVar5 = 0xffffff8e;
      local_138 = 0;
      param_1 = param_1 + (*param_1 == '+');
      do {
        pcVar3 = *(char **)(uVar5 * 8 + 0x3a3eb0);
        if ((pcVar3 != (char *)0x0) && (cVar1 = *pcVar3, cVar1 != '\0')) {
          pcVar2 = strchr(pcVar3,0x3b);
          if (pcVar2 == (char *)0x0) {
            iVar4 = V_strcasecmp(pcVar3 + (cVar1 == '+'),param_1);
            if (iVar4 == 0) {
              iVar4 = (**(code **)(*g_pInputSystem + 0x6c))(g_pInputSystem,uVar5 + 0x72);
LAB_00184369:
              if (iVar4 != 0) {
                if (param_4 != -1) {
                  if (param_4 != 2) {
                    if (param_4 == 0) {
                      if (0x22f < uVar5) goto LAB_00184440;
                    }
                    else if ((param_4 == 1) && (uVar5 < 0xc0)) goto LAB_00184440;
                    goto LAB_00184398;
                  }
                  if (0x16f < uVar5 - 0xc0) goto LAB_00184398;
                }
LAB_00184440:
                if (local_138 == param_3) goto LAB_00184476;
                local_138 = local_138 + 1;
              }
            }
          }
          else {
            V_strncpy(local_120,pcVar3,0x100);
            pcVar3 = strtok(local_120,";");
            while (pcVar3 != (char *)0x0) {
              iVar4 = V_strcasecmp(pcVar3 + (*pcVar3 == '+'),param_1);
              if (iVar4 == 0) {
                iVar4 = (**(code **)(*g_pInputSystem + 0x6c))(g_pInputSystem,uVar5 + 0x72);
                goto LAB_00184369;
              }
              pcVar3 = strtok((char *)0x0,";");
            }
          }
        }
LAB_00184398:
        uVar5 = uVar5 + 1;
      } while (uVar5 != 0x230);
      iVar4 = _V_stricmp("duck",param_1);
      if (iVar4 == 0) {
        param_1 = "toggle_duck";
      }
      else {
        iVar4 = _V_stricmp("zoom",param_1);
        if (iVar4 != 0) break;
        param_1 = "toggle_zoom";
      }
      param_3 = local_138;
      param_4 = -1;
    } while( true );
  }
  iVar4 = 0;
LAB_00184476:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return iVar4;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)