Key_CountBindings
0x00184230 · 46 bytes · unknown
_Z17Key_CountBindingsv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Key_CountBindings() */
int Key_CountBindings(void)
{
int iVar1;
int iVar2;
iVar1 = 0;
iVar2 = 0;
do {
if ((char *)(&s_KeyContext)[iVar2 * 2] != (char *)0x0) {
iVar1 = (iVar1 + 1) - (uint)(*(char *)(&s_KeyContext)[iVar2 * 2] == '\0');
}
iVar2 = iVar2 + 1;
} while (iVar2 != 0x2a2);
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.