GetSuggestedBinding
0x00184190 · 143 bytes · __cdecl
_Z19GetSuggestedBindingPKcP9KeyValues
Decompiled
undefined (2 params)
/* GetSuggestedBinding(char const*, KeyValues*) */
int GetSuggestedBinding(char *param_1,KeyValues *param_2)
{
int iVar1;
KeyValues *this;
char *pcVar2;
int iVar3;
if (param_2 != (KeyValues *)0x0) {
iVar1 = KeyValues::GetString(param_2,param_1,(char *)0x0);
if (iVar1 != 0) {
return iVar1;
}
for (this = (KeyValues *)KeyValues::GetFirstSubKey(param_2); this != (KeyValues *)0x0;
this = (KeyValues *)KeyValues::GetNextKey(this)) {
iVar1 = KeyValues::GetString(this,(char *)0x0,"");
pcVar2 = (char *)KeyValues::GetName(this);
iVar3 = V_stristr(pcVar2,param_1);
if (iVar3 != 0) {
return iVar1;
}
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.