HostState_ChangeLevelSP
0x00182d80 · 72 bytes · __cdecl
_Z23HostState_ChangeLevelSPPKcS0_
Decompiled
undefined (2 params)
/* HostState_ChangeLevelSP(char const*, char const*) */
void HostState_ChangeLevelSP(char *param_1,char *param_2)
{
V_strncpy(&DAT_003a35c0,param_1,0x100);
V_strncpy(&DAT_003a36c0,param_2,0x100);
DAT_003a35a4 = 2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.