CMapListItem::CheckFSHeaderVersion
0x0017eb00 · 156 bytes · __cdecl
_ZN12CMapListItem20CheckFSHeaderVersionEPKc
Decompiled
undefined (1 param)
/* CMapListItem::CheckFSHeaderVersion(char const*) */
byte CMapListItem::CheckFSHeaderVersion(char *param_1)
{
int iVar1;
int *piVar2;
int local_428 [262];
piVar2 = local_428;
for (iVar1 = 0x103; iVar1 != 0; iVar1 = iVar1 + -1) {
*piVar2 = 0;
piVar2 = piVar2 + 1;
}
iVar1 = (**(code **)(*(int *)(g_pFileSystem + 4) + 8))(g_pFileSystem + 4,param_1,&DAT_002a3e98,0);
if (iVar1 != 0) {
(*(code *)**(undefined4 **)(g_pFileSystem + 4))(g_pFileSystem + 4,local_428,0x40c,iVar1);
(**(code **)(*(int *)(g_pFileSystem + 4) + 0xc))(g_pFileSystem + 4,iVar1);
}
return -(local_428[1] - 0x13U < 3) & 2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.