L L4D2node

CMapListItem::IsSameTime

0x0017eab0 · 17 bytes · __thiscall

_ZNK12CMapListItem10IsSameTimeEl

Decompiled

undefined (2 params)

/* CMapListItem::IsSameTime(long) const */

bool __thiscall CMapListItem::IsSameTime(CMapListItem *this,long param_1)

{
  return *(int *)(this + 4) == param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)