L L4D2node

Host_Status_PrintClient

0x0017d200 · 478 bytes · __cdecl

_Z23Host_Status_PrintClientP7IClientbPFvPKczE

Decompiled

undefined (3 params)

/* Host_Status_PrintClient(IClient*, bool, void (*)(char const*, ...)) */

void Host_Status_PrintClient(IClient *param_1,bool param_2,_func_void_char_ptr____ *param_3)

{
  char cVar1;
  undefined1 uVar2;
  int *piVar3;
  undefined4 uVar4;
  undefined4 uVar5;
  undefined4 uVar6;
  undefined4 uVar7;
  int iVar8;
  undefined4 uVar9;
  int iVar10;
  int iVar11;
  char *pcVar12;
  longdouble lVar13;
  longdouble lVar14;
  longdouble lVar15;
  
  pcVar12 = "active";
  piVar3 = (int *)(**(code **)(*(int *)param_1 + 0x4c))(param_1);
  cVar1 = (**(code **)(*(int *)param_1 + 0x88))(param_1);
  if (cVar1 == '\0') {
    pcVar12 = "spawning";
    cVar1 = (**(code **)(*(int *)param_1 + 0x84))(param_1);
    if (cVar1 == '\0') {
      pcVar12 = "challenging";
      cVar1 = (**(code **)(*(int *)param_1 + 0x80))(param_1);
      if (cVar1 != '\0') {
        pcVar12 = "connecting";
      }
    }
  }
  if (piVar3 == (int *)0x0) {
    (**(code **)(*(int *)param_1 + 0x58))(param_1);
    (**(code **)(*(int *)param_1 + 0x48))(param_1);
    uVar2 = (**(code **)(*(int *)param_1 + 0x40))(param_1);
    (*param_3)("#%2i \"%s\" %s %s",uVar2);
  }
  else {
    uVar4 = (**(code **)(*piVar3 + 0x14))(piVar3);
    lVar13 = (longdouble)(**(code **)(*piVar3 + 0x2c))(piVar3,1);
    lVar14 = (longdouble)(**(code **)(*piVar3 + 0x28))(piVar3,0);
    lVar15 = (longdouble)(**(code **)(*piVar3 + 0xc))(piVar3);
    uVar5 = COM_FormatSeconds((int)lVar15);
    uVar6 = (**(code **)(*(int *)param_1 + 0x58))(param_1);
    uVar7 = (**(code **)(*(int *)param_1 + 0x48))(param_1);
    iVar8 = (**(code **)(*(int *)param_1 + 0x3c))(param_1);
    uVar9 = (**(code **)(*(int *)param_1 + 0x40))(param_1);
    iVar10 = (int)((float)lVar13 * 100.0);
    iVar11 = (int)((float)lVar14 * 1000.0);
    iVar8 = iVar8 + 1;
    (*param_3)("# %2i %i \"%s\" %s %s %i %i %s %d",(char)uVar9);
    if (param_2) {
      uVar2 = (**(code **)(*piVar3 + 4))
                        (piVar3,uVar9,iVar8,uVar7,uVar6,uVar5,iVar11,iVar10,pcVar12,uVar4);
      (*param_3)(" %s",uVar2);
    }
  }
                    /* WARNING: Could not recover jumptable at 0x0017d34a. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (*param_3)("\n",param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)