VerToInt
0x0017cb30 · 130 bytes · __regparm3
_ZL8VerToIntPKc
Decompiled
undefined (1 param)
/* VerToInt(char const*) */
long __regparm3 VerToInt(char *param_1)
{
char cVar1;
size_t sVar2;
long lVar3;
char *pcVar4;
int in_GS_OFFSET;
char local_30 [32];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
if (param_1 == (char *)0x0) {
lVar3 = 0;
}
else {
sVar2 = strlen(param_1);
lVar3 = 0;
if (sVar2 < 0x21) {
cVar1 = *param_1;
pcVar4 = local_30;
while (cVar1 != '\0') {
if (cVar1 != '.') {
*pcVar4 = cVar1;
pcVar4 = pcVar4 + 1;
}
param_1 = param_1 + 1;
cVar1 = *param_1;
}
*pcVar4 = '\0';
lVar3 = strtol(local_30,(char **)0x0,10);
}
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return lVar3;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.