Host_Client_Printf
0x0017be00 · 108 bytes · __cdecl
_Z18Host_Client_PrintfPKcz
Decompiled
undefined (1 param)
/* Host_Client_Printf(char const*, ...) */
void Host_Client_Printf(char *param_1,...)
{
int in_GS_OFFSET;
char local_410 [1024];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
V_vsnprintf(local_410,0x400,param_1,&stack0x00000008);
(**(code **)(*host_client + 0x68))(host_client,&DAT_002c48a3,local_410);
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.